![]() And Sonic Mania’s Zones are fucking flooded with enemies and traps to the point of absurdity and fatigue. One of the more amateurish things rom-hackers do is that they tend to try and one-up other hackers by trying to make the levels harder by stacking the deck, and that’s often done by fucking up enemy and trap placement. How the fuck was I supposed to know there was a ceiling that you had to bounce right into just to progress!? A detail like that is far too easy to miss when that shit blends into the stage with no obvious signs that signal to you “go here retard!”. This bastardized version of Chemical Plant (just put in Wacky Workbench, you hacks), you can see that I’m all over the place. I think the guys of Sonic Dissected mentioned that it was easy to get lost in certain zones, using Studiopolis (the Clusterfuck that it is) as an example. It’s frustrating, and i’m not having any fun with it. They care more about them damn Metacritic scores than actually trying to make a coherent game. ![]() The game is pissing me off, and these fuck jobs are just shoving it in my face that “ they‘ re awesome“. And top it off, the fuckin creators are so busy trying to convince me of Mania’s value, that’s why they have this art book in tow showing all these sketches. It feels like I’m playing Advance 3, and you all know how I feel about that game. I’m trying to give this shit a fair chance, but it’s either boring or just tedious! I don’t know. “ BY THE MANIA, FOR THE MANIA!!” NEVER MIND IF That STATEMENT DOESN’T MAKE ANY FUCKIN SENSE!Ī team of “ passionate developers” it says! Not talented or capable, just passionate! This whole preface reeks of pretentiousness, and after playing this shit, it’s beyond infuriating to see these guys are just masturbating to a mirror while they have a game out that is purely about nostalgia and nothing else. There isn’t a shred of polish that makes it “the best Sonic game in years!” It’s the most narcissistic Sonic game ever. Clearly, the game is so far up it’s own ass to worry about competent design as it bastardizes the very zones it’s supposed to be “ celebrating“. The physical release of Sonic Mania, a game who’s marketing tauts it’s high ratings to compensate for it’s poor sales. Soviet Jump Game is available now for PC.Well, it’s here. We can only expect that the Game Grumps won't end up the same way, and will continue to be affiliated with quirky, unique, and charming titles on par with everything it has been involved with up to now. Jani Lane was a rock star whose career was effectively ruined by the one-hit-wonder song Cherry Pie. You know, I didn’t become the- what’s that guy’s name? Jani Lane? The Cherry Pie guy? I didn’t become the Cherry Pie guy. ![]() But so far it’s worked out fine for my career so I don’t have anything to complain about. And also, there’s tons of stuff that I’m like ‘I wish it was like this thing from 1998.’ I get it, I totally get it. I always see it as opportunity, if people like something I made, and I make something new, even if they’re attached to the old thing there’s usually an openness to at least try the new thing. I think it’s great If people are digging something I made a while ago. "They give us the freedom to explore what we want to make." Thom opined that working with the Game Grumps was particularly rewarding, with collaboration coming from a place of creative cooperation, and helpful opinions readily available but not overwhelming. I can come in and have certain inputs, but I mostly want to leave it up to the team to make those sorts of decisions about the game. So for me to come in and be very particular about how something would be, it felt like it wasn’t very helpful to the process. ![]() For the most part, the game was conceptualized and pitched to us as it is now. That’s an interesting question because there was a lot of not wanting to interfere. The Grumps, and Arin in particular, have been known to be unabashedly critical of many beloved games, but when asked how it was to be involved in the creation of a game and put his name on it, Arin had this to say: It seems like that instant attraction to Soviet Jump Game's concept was key to collaboration and development on the game. ![]()
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